17/03/2010

Monk Fantasmagorical


So after training hard the day before yesterday and yesterday I finally decided that a challenge was called for, a REAL challenge, one that I thought would be vastly beyond my skill: a hard mode dungeon.

To be fair we didn't choose the hardest, but perhaps one of the longest. We chose Frostmaws. And let's not kid ourselves, I wasn't the only monk, there were three of us, one smiting, one prot, and me healing. The prot played by Mark's friend Dave, who is an amazing monk, and has monked in Heroes Ascent without being called a noob all too frequently. I was in good hands, let's put it that way, with a net of awesome monkness to fall back on if I needed it.

On Dave's instruction, I completely re-runed my armour as well as swapping a few skills about. And so, we set off. Once we got going it was pretty easy, though having to shout at a pretty annoying ranger who was trying to tank the wurms, even easier. I'm not sure why he actually listened to me, perhaps it was only the threat that I'd stop healing him.

But, in any case, we did well... more than well, we did awesomely. I learnt yesterday that there are circumstances when the monks just can't do a thing to save the team, and then they must save themselves and lose agro. In Dave's words: The monks aren't allowed to die. I think he means that if you die it reflects badly on your monking skills, and he's right, who'd want a monk that can't even keep herself alive?

Despite the few near wipes we had, I came out feeling positive, so much so that we're doing Vloxen Excavations tonight. Let's just hope Dave can come too.

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